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Greetings Vector5 Games,

we hope you are doing great. I am Areeba (aka Titania) from the BrewOtaku-Team, we are launching BrewOtaku #003 - The Homebrew Gaming Magazine soon.

We loved your work, and we have mentioned "Drip 2: The Sequelโ€ in it. Kindly share your contact details so we can share it with you. You are anyhow free to share this on your social media channels or homepage.

We look forward to hearing from you soon.

Kind regards

Titania

Greetings!

You can contact us: vector5games (at) yahoo.com

done:)

A awesome sequel of a amazing game!! Congrats!!!

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Very nice sequel of a great game! Our German-language review can be found in our recorded livestream starting at 01:15:22. English subtitles are also available. Subscription to our YouTube and Twitch channel is welcome. ๐Ÿ™‚

Nice game and all but way too easy, you should speed the monsters up or something or limit the amount of lives you get awarded.

Awesome game ! Congrats Vector5 Games. A full gameplay in honor to your effort, Thanks !

Nice game!

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Okay. I hope this isn't my fault.

Like Drip, it's a nice game, but the steering is an issue again. This time there is no automatic movement, but it's hard (lacking some tolerance, maybe on a Jumpman level) or guidance getting around corners and branches. Amidar's movement feels nicer in comparison. I guess both forms of movement can be tweaked until a point, depending on the design, at which one feels better than the other.

Very good game and musics. I also added it to my new "Gameplay of New C64 Games from June 2024" video.

Good sequel! https://c64universe.wordpress.com/2024/06/30/drip-2-the-sequel-2024-vector5-game...

Good sequel to the nice first part. Also "Drip 2" is a great game.

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Great next part ๐Ÿ˜Ž If you would like to release DRIP 3 someday it is suggested to change a little in the game namely:

-enemies could shoot at us with drops of dirty water 

-a star giving us immortality could give us, in addition to invulnerability, random bonuses such as stopping all enemies on the board for, say, 5 seconds, moving faster in a certain time, a bonus moving to the next board, bullets with which we can shoot down an enemy, say, 5 pieces, and a few other conveniences ๐Ÿ˜Ž   

-casual enemies in addition to crawling on pipes can jump between them just like our hero.

These are just my suggestions ๐Ÿ˜Ž